Abstract
Large-scale Coalition Structure Generation poses a key challenge in the Cooperative Game Theory and Multi-Agent Systems in regards to its NP-hardness computation complexity. State-of-the-art algorithms, such as Optimal Dynamic Programming, could only solve the problem on a small scale, e.g. 20 agents, with an excessive running time. Our previous study, using population-based learning to deal with the same scale outperforms others and revels an immense potential of efficiency and accuracy. In this study we further advance the problem to large scales, e.g. 80 agents. Firstly, we show that our PBIL-MW algorithm could obtain an approximate optimal solution. Furthermore, we propose an approach of Hierarchical PBIL-MW with a termination scheme that achieves significant efficiency with only small losses in terms of accuracy. It provides an alternative solution, while time restriction is essential in some applications.