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Barriers to the Development and Implementation of Assistive Gaming Technology for Upper-Limb Rehabilitation After Acquired Brain Injury: Stakeholder Perspectives.
Graduate Thesis/Dissertation

Barriers to the Development and Implementation of Assistive Gaming Technology for Upper-Limb Rehabilitation After Acquired Brain Injury: Stakeholder Perspectives.

Kirsten Louise Flint
Master of Science Communication - MSciComm, University of Otago
University of Otago
2017
Handle:
https://hdl.handle.net/10523/7539

Abstract

Acquired brain injury ABI Traumatic brain injury TBI Stroke Rehabilitation Physical rehabilitation Games Gaming Gaming technology Nintendo Wii Diffusion of innovation Complex systems Barriers Healthcare Stakeholder perspectives Stakeholder perspectives

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