Logo image
Embodied Simulations and Neurodivergent Temporalities in <em>To the Moon</em>
Journal article   Peer reviewed

Embodied Simulations and Neurodivergent Temporalities in To the Moon

Sean Yeager and David Ciccoricco
Configurations, Vol.32(2), pp.111-128
01/04/2024
Handle:
https://hdl.handle.net/10523/39879

Abstract

Autism Cognition & reasoning Cognitive science Computer & video games Disability studies Embodiment Literary studies Neurodiversity Philosophy Simulation
We position games as ludic time machines; beyond simply representing neurodiversity, they can prompt players to consider neurodivergent temporalities. In the 2D psychological adventure game To the Moon (Gao 2011), players control two scientists who travel through the memories of a man on his deathbed. Digging ever deeper into their seemingly neurotypical client’s past, the scientists learn how his marriage was strained by the complexities of cross-neurotype communication. We show how To the Moon’s storyworld and gameplay destabilize fixed understandings of neurotypicality, encourage deeper mutual understanding of temporal embodiment, and prompt players to reconsider their relationship to neurodiversity.

Metrics

45 Record Views

Details

Logo image