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dc.contributor.authorRegenbrecht, Holgeren_NZ
dc.contributor.authorHaller, Michaelen_NZ
dc.contributor.authorHauber, Joergen_NZ
dc.contributor.authorBillinghurst, Marken_NZ
dc.date.available2011-04-07T03:11:44Z
dc.date.copyright2006-09-07en_NZ
dc.identifier.citationRegenbrecht, H., Haller, M., Hauber, J., & Billinghurst, M. (2006). Carpeno: interfacing remote collaborative virtual environments with table-top interaction. Virtual Reality. doi:10.1007/s10055-006-0045-3en
dc.identifier.issn1434-9957en_NZ
dc.identifier.urihttp://hdl.handle.net/10523/1235
dc.descriptionThe is the Post Print version of the original published article. The original publication is available at www.springerlink.com. The related link leads to the article on the Springer website.en_NZ
dc.description.abstractCreativity is enhanced by communication and collaboration. Thus, the increasing number of distributed creative tasks requires better support from computer-mediated communication and collaborative tools. In this paper we introduce ‘‘Carpeno’’, a new system for facilitating intuitive face-to-face and remote collaboration on creative tasks. Normally the most popular and efficient way for people to collaborate is face-to-face, sitting around a table. Computer augmented surface environments, in particular interactive table-top environments, are increasingly used to support face-to-face meetings. They help co-located teams to develop new ideas by facilitating the presentation, manipulation, and exchange of shared digital documents displayed on the table-top surface. Users can see each other at the same time as the information they are talking about. In this way the task space and communication space can be brought together in a more natural and intuitive way. The discussion of digital content is redirected from a computer screen, back to a table where people can gather around. In contrast, collaborative virtual environments (CVE) are used to support remote collaboration. They frequently create familiar discussion scenarios for remote interlocutors by utilizing room metaphors. Here, virtual avatars and table metaphors are used, where the participants can get together and communicate with each other in a way that allows behaviour that is as close to face-to-face collaboration as possible. The Carpeno system described here combines table-top interaction with a CVE to support intuitive face-to-face and remote collaboration. This allows for simultaneous co-located and remote collaboration around a common, interactive table.en_NZ
dc.format.mimetypeapplication/pdf
dc.relation.ispartofVirtual Realityen_NZ
dc.subjectCollaborative worken_NZ
dc.subjectCSCWen_NZ
dc.subjectVirtual environmentsen_NZ
dc.subjectTable-top interfaces,Teleconferencingen_NZ
dc.subject.lcshQA76 Computer softwareen_NZ
dc.titleCarpeno: interfacing remote collaborative virtual environments with table-top interactionen_NZ
dc.typeJournal Articleen_NZ
dc.description.versionPublisheden_NZ
otago.date.accession2006-09-15en_NZ
dc.identifier.doi10.1007/s10055-006-0045-3en_NZ
otago.openaccessOpen
dc.identifier.eprints380en_NZ
dc.description.refereedPeer Revieweden_NZ
otago.school.eprintsMultimedia Systems Research Laboratoryen_NZ
otago.school.eprintsInformation Scienceen_NZ
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