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dc.contributor.authorVillanueva, Rochelleen_NZ
dc.contributor.authorMoore, Antonien_NZ
dc.contributor.authorWong, B L Williamen_NZ
dc.date.available2011-04-07T03:02:13Z
dc.date.copyright2004-11en_NZ
dc.identifier.citationVillanueva, R., Moore, A., & Wong, B. L. W. (2004). Usability evaluation of non-immersive, desktop, photo-realistic virtual environments (pp. 139–146). Presented at the 16th Annual Colloquium of the Spatial Information Research Centre (SIRC 2004: A Spatio-temporal Workshop).en
dc.identifier.urihttp://hdl.handle.net/10523/770
dc.description.abstractThis study is about the evaluation of non-immersive desktop web-based photo-realistic virtual environments using think-aloud protocol and heuristic evaluation to determine three aims: (1) whether applying the same usability evaluation methodologies result in additional usability guideline categoriesidentified from the Koykka, Ollikainen, Ranta-aho, Milszus, Wasserroth and Friedrich 1999 study; (2) whether think-aloud protocol or usability heuristic evaluation is a better evaluation method for identifying usability problems in desktop, photo-realistic virtual environments; and (3) whether large-scale desktop, photo-realistic virtual environments will have more usability problems than small-scale non-immersive, desktop, photo-realistic virtual environments. The results show that using the Emergent Theme Analysis (ETA), four broad themes were derived: functionality, interaction, appearance and user comments with functionality and interaction broad themes being similar to the categories suggested by Koykka et al. (1999). Furthermore, the results indicate that small-scale non-immersive, desktop, photo-realistic virtual environments had more usability problems than large-scale non-immersive, desktop, photo-realistic virtual environments, contrary to the hypothesis that large-scale VEs will have more usability problems due to its complexity and that the think-aloud protocol derived more themes compared to the heuristic evaluation – suggesting that TAP is a better usability evaluation method than HE in this type of study. However, a combination of the two qualitative methods has identified a greater number of usability problems, supporting the need for triangulation of research methods. The investigation resulted in new design guidelines that will allow for more usable design of non-immersive desktop, photo-realistic virtual environments. Furthermore, the study provides some new areas for future developments of usability evaluation methods for non-immersive desktop, photo-realistic virtual environments.en_NZ
dc.format.mimetypeapplication/pdf
dc.relation.urihttp://www.business.otago.ac.nz/SIRC05/conferences/2004/28_Villanueva.pdfen_NZ
dc.subjectusability evaluationen_NZ
dc.subjectheuristic evaluationsen_NZ
dc.subjectthink-aloud protocolen_NZ
dc.subjectphoto-realistic virtual environmentsen_NZ
dc.subjectVirtual environmentsen_NZ
dc.subject.lcshQA75 Electronic computers. Computer scienceen_NZ
dc.subject.lcshQA76 Computer softwareen_NZ
dc.titleUsability evaluation of non-immersive, desktop, photo-realistic virtual environmentsen_NZ
dc.typeConference or Workshop Item (Paper)en_NZ
dc.description.versionPublisheden_NZ
otago.date.accession2005-12-06en_NZ
otago.relation.pages139-146en_NZ
otago.openaccessOpen
dc.identifier.eprints152en_NZ
dc.description.refereedNon Peer Revieweden_NZ
otago.school.eprintsOffice of the Deanen_NZ
otago.school.eprintsSpatial Information Research Centreen_NZ
otago.school.eprintsInformation Scienceen_NZ
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otago.event.dates29-30 November 2004en_NZ
otago.event.placeDunedin, New Zealanden_NZ
otago.event.typeconferenceen_NZ
otago.event.title16th Annual Colloquium of the Spatial Information Research Centre (SIRC 2004: A Spatio-temporal Workshop)en_NZ
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