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dc.contributor.authorBruegge, Bernden_NZ
dc.contributor.authorPurvis, Martinen_NZ
dc.contributor.authorCreighton, Oliveren_NZ
dc.contributor.authorSandor, Christianen_NZ
dc.date.available2011-04-07T03:05:40Z
dc.date.copyright2003-04en_NZ
dc.identifier.citationBruegge, B., Purvis, M., Creighton, O., & Sandor, C. (2003). Software cinema (Information Science Discussion Papers Series No. 2003/01). University of Otago. Retrieved from http://hdl.handle.net/10523/934en
dc.identifier.urihttp://hdl.handle.net/10523/934
dc.description.abstractThe process for requirements elicitation has traditionally been based on textual descriptions or graphical models using UML. While these may have worked for the design of desktop-based systems, we argue, that these notations are not adequate for a dialog with mobile end users, in particular for end users in “blue collar” application domains. We propose an alternative modelling technique “Software Cinema” based on the use of digital videos. We discuss one particular example of using Software cinema in the design of a user interface for a navigation system of a mobile end user.en_NZ
dc.format.mimetypeapplication/pdf
dc.publisherUniversity of Otagoen_NZ
dc.relation.ispartofseriesInformation Science Discussion Papers Seriesen_NZ
dc.subject.lcshQA76 Computer softwareen_NZ
dc.titleSoftware cinemaen_NZ
dc.typeDiscussion Paperen_NZ
dc.description.versionUnpublisheden_NZ
otago.bitstream.pages12en_NZ
otago.date.accession2005-12-02en_NZ
otago.schoolInformation Scienceen_NZ
otago.openaccessOpen
otago.place.publicationDunedin, New Zealanden_NZ
dc.identifier.eprints29en_NZ
otago.school.eprintsInformation Scienceen_NZ
dc.description.references[Agre 1997]: P. Agre, Computation and Human Experience, Cambridge University Press, Cambridge, 1997. [Cockburn 2001a]: A. Cockburn and J. Highsmith. Agile Software Development: the Business Factor. IEEE Computer, 34:9, 2001. [Cockburn 2001b] A. Cockburn and J. Highsmith. Agile Software Development: the Business Factor. IEEE Computer, 34:11, 2001 [Hoellerer 1999]: T. Hoellerer, S. Feiner, T. Terauchi, G. Rashid, and D. Hallaway. Exploring Mars: Developing Indoor and Outdoor User Interfaces to a Mobile Augmented Reality System. Computers and Graphics, 23:779–785, 1999. [Darken 1999] : R. Darken and H. Cevik. Map usage in virtual environments: Orientation issues. In Proceedings of IEEE VR ’99, pages 133–140, 1999. [OMG 2003]: OMG Specifiations. Object Management Group. http://www.omg.org/gettingstarted/overview.htm#OMGspecs, 2003 [Stoakley 1995] : R. Stoakley, M. Conway, and R. Pausch. Virtual reality on a WIM: Interactive worlds in miniature. In Proceedings ofHuman Factors in Computing Systems (CHI ’95), pages 265–272, May 7–11 1995. [Glinz 2000]: M. Glinz. Problems and Deficiencies of UML as a Requirements Specification Language. In Proceedings of IEEE Tenth International Workshop on Software Specification and Design, pages 11–22, 2000. [Purvis 2002]: M. K. Purvis, S. J. S. Cranefield, M. Nowostawski, and M. A. Purvis. Multi-Agent System Interaction Protocols in a Dynamically Changing Environment. Information Science Discussion Paper Series, Number 2002/04, ISSN 1172-6024, University of Otago, Dunedin, New Zealand (2002).en_NZ
otago.relation.number2003/01en_NZ
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