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dc.contributor.authorLewis, Nathan Den_NZ
dc.contributor.authorSitu, Hailingen_NZ
dc.contributor.authorMiddlemiss, Melanieen_NZ
dc.date.available2011-04-07T03:05:57Z
dc.date.copyright2008-07en_NZ
dc.identifier.citationLewis, N. D., Situ, H., & Middlemiss, M. (2008). Report of Otago contributions to Telecom LifeLink Project (Information Science Discussion Papers Series No. 2008/02). University of Otago. Retrieved from http://hdl.handle.net/10523/988en
dc.identifier.urihttp://hdl.handle.net/10523/988
dc.description.abstractGartner has for some time been reporting the potential for virtual world technology to become the next wave of the Internet, delivering what is known as the Web3.D environment. This is characterised by a high level of user participation through immersion in the virtual world. Gartner has predicted that by 2011, 80% of internet users will be regular users of Web3.D technology. Project LifeLink was initiated to discover what opportunities for Telecom might exist in the growth of business and consumer interest in virtual worlds. This has focused on a number of technologies, in particular Second Life, OpenSimulator (OpenSIM) and JAIN SLEE. The project has been run by Telecom with coordination and support from MediaLab, and with researchers at Canterbury and Otago Universities. This report describes the work undertaken at Otago University to implement a gateway to enable demonstration of communications between an object in Second Life and the JAIN SLEE environment in order to interoperate with external network services.en_NZ
dc.format.mimetypeapplication/pdf
dc.publisherUniversity of Otagoen_NZ
dc.relation.ispartofseriesInformation Science Discussion Papers Seriesen_NZ
dc.subject.lcshQA76 Computer softwareen_NZ
dc.titleReport of Otago contributions to Telecom LifeLink Projecten_NZ
dc.typeDiscussion Paperen_NZ
dc.description.versionUnpublisheden_NZ
otago.bitstream.pages19en_NZ
otago.date.accession2008-07-15 22:00:57en_NZ
otago.schoolInformation Scienceen_NZ
otago.openaccessOpen
otago.place.publicationDunedin, New Zealanden_NZ
dc.identifier.eprints782en_NZ
otago.school.eprintsGlobal Network Interconnectivity Projecten_NZ
otago.school.eprintsInformation Scienceen_NZ
dc.description.references[1] Gartner press release 24/04/07 http://www.gartner.com/it/page.jsp?id=503861; Last accessed 7/07/08 [2] Second Life http://secondlife.com/; Last accessed 7/07/08 [3] OpenSim – OpenSimulator Project http://opensimulator.org/wiki/Main_Page; Last accessed 7/07/08 [4] JAIN SLEE – JAIN SLEE portal http://jainslee.org/; Last accessed 7/07/08 [5] MySpace http://www.myspace.com/; Last accessed 7/07/08 [6] Facebook http://www.facebook.com; Last accessed 7/07/08 [7] Bebo http://www.bebo.com; Last accessed 7/07/08 [8] Flickr http://www.flickr.com; Last accessed 7/07/08 [9] S.B.Lim, D. Ferry, JAIN SLEE Tutorial: Introducing JAIN SLEE http://jainslee.org/downloads/jainslee-tutorial-04.pdf; Last accessed 7/07/08 [10] S.B.Lim, D. Ferry, JAIN SLEE 1.0 Specification, Final Release, 2004en_NZ
otago.relation.number2008/02en_NZ
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